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| Dream Animations |
The dreams I choose to animate are amalgams of popular culture, such as cinematic styles, famous people, public places etc., and objects/themes personal to my own private life.
The catalyst for the project was a dream I had in spring of 2006. It 'starred' Steve Martin, his imagined twin brother and Mary Steenburgen, as her character Clara Clayton from the 1990 film Back to the Future III. I wanted to turn this dream into an animated film. To effectively do this I would have to use material present in the dream, which included film and art references as well as the public persons aforementioned.
The goal of each dream animation is to recreate, as loyally as possible, the original dream. In so doing I find myself in the middle of the often nebulous and intimidating world of copyright law.
The use of copyrighted material in my work falls within the categories of 'fair use', 'fair dealing' and/or 'fair practice', three almost synonymous terms used respectively by the United States, the UK and the Berne Convention. These copyright systems are well constructed to provide protection for authors while keeping a door open for criticism and cultural dialogue.
The practical application of these laws is being widely debated, especially in the digital realm. Defending the right to 'fair use' is essential in preserving both the viability of cultural critique and the art form of collage. |
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If you would like to read more about copyright issues check out the Center for Social Media, at .
To find out about alternatives to "all rights reserved" and open source friendly copyrighting, check out . |
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